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This is a third project for 3D advance production project at The Game Assembly. In my pitch I wanted to make a realistic bust that would fit into today´s game character graphic. For this project I got a tatol of 70 hours to complete. I used Zwrap to wrap a base head from Outgang studio and used second subdivision as my low-poly. Render for the final presentation was done in Unreal Engine 4.
Also a huge thanks to my educators and classmates at The Game Assembly for helping me by giving valuable feedbacks.