"A demon trapped in a mask needs your help! Journey to the far away temple, aided by the magic powers of the demon"
Akuma is the fourth game project I took part in creating at The Game Assembly, a 2D pixel platformer made in the in-house engine TGA2D. The project span for 8 weeks halftime (15h/week) with a group consisting of 12 people in total.
My contribution:
Creat tileset for varias biome
Creat prop to populate levels
Creat UI
Creat voxel character for cinematics
Art Team:
Adam Dencker (Game Artist)
https://www.artstation.com/bronzegear
Alva Granholm (Game Artist)
https://www.artstation.com/vivvikatten
Aron Tinz (Animator)
https://www.artstation.com/arontinz
Sandra Andén (Animator)
https://www.artstation.com/garfellow