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Quiet night

Quiet Night is a second project I did for my portfolio at The Game Assembly. This is based on Max Maury-Martineau painting I did some small changes to the composition to fit with the chosen apect ratio. In this project I wanted to focus on making a stylized character, enviroment and lighting a nightscene. This took 4 weeks half time to complete. The highpoly for character and enviroment was done in Zbrush and lowpoly in Maya. I textured in Substance 3D painter but things such as grass, flower and furr colors are driven by shader in Unreal Engine.

Also a huge thanks to my educators and classmates at The Game Assembly for helping me by giving valuable feedbacks.