007 First Light - Bond´s MI6 prison outfit

I'm happy to share some of the work I did on 007 First Light. I was responsible for the 3D production of Bond’s prison outfit.
My responsibilities covered the full asset pipeline, from highpoly and lowpoly modeling to texturing and final integration into the game engine.
-
This was a collaborative effort between our concept, character, tech art, and animation teams. A huge thank you to everyone on 007 First Light, and to everyone who helped push these characters further, shared feedback, and really made them shine in-game. Thank you to the whole team for all the hard work! Check out their page :)

Lead Character Artist
https://www.artstation.com/bea

Character Artists
https://www.artstation.com/doolie3d
https://www.artstation.com/natthawutboonsan
https://www.artstation.com/garimachauhan04
https://www.artstation.com/crazyhorse
https://www.artstation.com/vincentlu
https://www.artstation.com/ludvigribbnas
https://www.artstation.com/bastianhellyhansen

Additional Character Artists
https://www.artstation.com/daviddelaorden
https://www.artstation.com/pernilla_sonne

Character Concept Artists
https://www.artstation.com/desiree
https://www.artstation.com/fern
https://www.artstation.com/marthaweiss

Lead Technical Animator
David Hunt

Technical Animators
https://www.artstation.com/slight587
Rucha Muley
https://www.artstation.com/ketlinrix
Pablo García Salgado
Atul Shakya
https://www.artstation.com/arontinz
https://www.artstation.com/andzmi

Technical Art
Dag Bjärum Bengtsson
https://www.artstation.com/stefanekelund