I'm happy to share some of the work I did on 007 First Light. I was responsible for the 3D production of Isola´s boat outfit.
My responsibilities covered the full asset pipeline, from highpoly and lowpoly modeling and final integration into the game engine.
This was a collaborative effort between our concept, character, tech art, and animation teams. A huge thank you to everyone on 007 First Light, and to everyone who helped push these characters further, shared feedback, and really made them shine in-game. Thank you to the whole team for all the hard work! Check out their page :)
Lead Character Artist
https://www.artstation.com/bea
Character Artists
https://www.artstation.com/doolie3d
https://www.artstation.com/natthawutboonsan
https://www.artstation.com/garimachauhan04
https://www.artstation.com/crazyhorse
https://www.artstation.com/vincentlu
https://www.artstation.com/ludvigribbnas
https://www.artstation.com/bastianhellyhansen
Additional Character Artists
https://www.artstation.com/daviddelaorden
https://www.artstation.com/pernilla_sonne
Character Concept Artists
https://www.artstation.com/desiree
https://www.artstation.com/fern
https://www.artstation.com/marthaweiss
Lead Technical Animator
David Hunt
Technical Animators
https://www.artstation.com/slight587
Rucha Muley
https://www.artstation.com/ketlinrix
Pablo García Salgado
Atul Shakya
https://www.artstation.com/arontinz
https://www.artstation.com/andzmi
Technical Art
Dag Bjärum Bengtsson
https://www.artstation.com/stefanekelund