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Spite: Legacy

Main character early concept

Main character early concept

Jenna’s finale concept

Jenna’s finale concept

Jenna’s color variations

Jenna’s color variations

High-poly sculpt

High-poly sculpt

Plague Boss concept

Plague Boss concept

High-poly sculpt

High-poly sculpt

High resolution version of Jenna for cinematic

High resolution version of Jenna for cinematic

"With the celestial gods behind you, fight your way through hordes of plague infected abominations to stop the spread."

SPITE: Legacy is a hack ‘n slash game base on DIABLO 3. Made entirely from the ground up in our custom made game engine. The game was in development for 14 weeks, half time.

My contribution:
Main character and boss model
Concept of player and boss
Plague boils and props
Cinematic/ helped with set dressing

Art:
Natthawut Boonsan
Alva Granholm
Adam Dencker
William Utterberg

Technical astist:
Kevin Meurling
Jacob Söderström
Conny Bengtsson

Programmers:
Björn Franzén
Aijlin Hamzic
Linus Wickman
Pontus Fredriksson
William Arnback

Level designers:
Alexander Sjöberg
Jonathan Engdahl

Animators:
Daniel Ödlund
Hampus Eriksson
Jocob Fridholm

Music and SFX:
Julia Siljebo
Joakim Wimer Oxborg
Albin Johansson
Pontus Stensgaard