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"A demon trapped in a mask needs your help! Journey to the far away temple, aided by the magic powers of the demon"

Akuma is the fourth game project I took part in creating at The Game Assembly, a 2D pixel platformer made in the in-house engine TGA2D. The project span for 8 weeks halftime (15h/week) with a group consisting of 12 people in total.

My contribution:
Creat tileset for varias biome
Creat prop to populate levels
Creat UI
Creat voxel character for cinematics

Art Team:

Adam Dencker (Game Artist)

Alva Granholm (Game Artist)

Aron Tinz (Animator)

Sandra Andén (Animator)